Try it for yourself, setup a gear factory which loads only from one side right after large smelter and see what happens. The proof of that is the equal utilization of my forges despite the fact that the left lane is the one being used. Since splitter do not mix lanes, the material on both belts remain on the right while the left lane is completly empty. Step 4 Left belt is side loaded on the left thus reuniting both lanes on a single belt. belt/balancer belt/express transport belt (blue) belt/fast transport belt (red) belt/transport belt (yellow) version/0,15. Find blueprints for the video game Factorio. Search the tags for mining, smelting, and advanced production blueprints. Step 3: The second splitter balances the 2 belts using both the right and left belt equally. Find blueprints for the video game Factorio. This is the magic that makes it all work. If you have an assembly taking half a lane of iron, you still have a. It depends on how much materials is taken off the bus. Using a priority splitter to shift items to the near-to-production lane is a better strategy. Step 2: Both belts are side loaded on the right using underderground belts. Originally posted by KatherineOfSky: Balancers are no longer an optimal strategy for main bus design. That is just the standard input balanced lane-balancer. It also works, but it's a lot more compact and uses only belts, underground belts and splitters. Originally posted by AngryDragon:Oh, I just found this! At this point, I'm just keeping it running because it's a problem that I want to solve. At this point, I'm not concerned with that at all since the entire thing is getting dismantled. Admittedly, the factory connected to that belt was cobbled together with no concern at all for any kind of symmetry, so the issue is of my own doing in the first place. This has a knockdown effect all the way to the miners which end up mining unevenly and mostly from one side. I've tried much more complicated belt setups with the same result, which I guess was to be expected since splitters never mix lanes. In other words, that contraption is useless as soon as you have anything approaching a full belt. What happens at that point is that materials on the leftmost side of the screen slide in first, thus completly blocking anything on the right side of that belt. It hits the splitter and then moves on to the section where it merges both belts. To explain this a bit better, let's pretend that my lane balancer has the same arrangement as on the wiki. My belt is about as close to full as it gets and that lane balancer clearly fails at that point. The belt shown on the wiki isn't anywhere near full. I started with the lane balancer seen on the wiki. I'm just wondering if there's a way to truly balance the 2 lanes of a belt.
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